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- Cheat engine mac el capitan mac os x#
- Cheat engine mac el capitan install#
- Cheat engine mac el capitan software#
- Cheat engine mac el capitan code#
I had to work with down-versions of both GMP (5.1.3 instead of 6.0.0a) and ISL (0.14 instead of 0.15).
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Cheat engine mac el capitan mac os x#
Compiling GCC 5.2.0 on Mac OS X 10.11.1 with XCode 7.1.1
Cheat engine mac el capitan install#
This limits the portability of the installation any other machine that it is moved to has to have a directory /work4/gcc/vX.Y.Z, even though you asked to install it in /usr/gcc/vX.Y.Z. However, it is crucial that /work4/gcc/vX.Y.Z does not exist while GCC is being compiled because it will resolve the name via realpath() or its equivalent and embed /work4/gcc/vX.Y.Z into the binaries, rather than the neutral name /usr/gcc/vX.Y.Z.
Cheat engine mac el capitan software#
On the machines at work (not Macs but Linux machines, etc), I still use /usr/gcc/vX.Y.Z as the 'official' install location, but the software ends up in some arbitrary file system where there's enough space, such as /work4/gcc, and eventually there is a symlink such that /usr/gcc/vX.Y.Z gets to /work4/gcc/vX.Y.Z. If you have multiple disks, either make sure the target directory does not exist or ensure that its name is exactly what you want.
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If you've only got a single disk partition, this next point isn't crucial. However, with release copy of GCC 5.2.0 source, I seem to be able to build directly out of the box. I had to hack it/them to get it to work OK. Similarly, I've occasionally had problems with some awk scripts in the GCC source. I have occasionally had problems with libiconv, but at the moment I've evaded them by not having my own version installed. The current versions of GCC require a capable C++ compiler instead of (or as well as) a C compiler. Note too that the script explicitly sets the phase 1 compilers CC and CXX to /usr/bin/clang and /usr/bin/clang++ respectively (the XCode compilers). In a major break from the past, I'm now not setting that at all. I've found that having DYLD_LIBRARY_PATH set is problematic - especially on El Capitan. One major change, therefore, is that I now install in /opt/gcc/v.X.Y.Z. I used to install in /usr/gcc/vX.Y.Z that is no longer permitted in El Capitan. This means you cannot create arbitrary directories under /usr any more. Note that El Capitan has a feature SIP (System Integrity Protection) that was not in Yosemite and earlier versions. It starts off using XCode 7.1.1 - I don't know which other versions of XCode are OK. This is an updated recipe for building GCC 5.2.0 on Mac OS X 10.11.1 El Capitan. You can see an earlier explanation of what I did in Install GCC on Mac OS X - that was for building GCC 4.8.x on Mavericks 10.9.x (or possibly Mountain Lion 10.8.x) it also reports success building GCC 4.9.0 on Mavericks 10.9.x, but failure to do so on Yosemite 10.10.x. I've had various issues with various versions of GCC and various versions of Mac OS X over the years. So something is amiss here.īuilding GCC on Mac OS X is an occasionally fraught process. Yet clearly the stage1 build of build/genmatch is referencing libcpp, which uses symbols from libiconv. The relevant section is preceded by # For stage1 and when cross-compiling use the build libcpp which is
Cheat engine mac el capitan code#
Init_iconv_desc(cpp_reader*, char const*, char const*) in libcpp.a(charset.o) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** Error 1 make: *** Error 2 make: *** Error 2 make:Īfter investigating gcc/Makefile, it seems that the BUILD_CPPLIB variable does not include $(LIBICONV), since it is in a stage1 bootstrap at the time of the error. _cpp_convert_input in libcpp.a(charset.o) "_iconv_open", referenced from: _cpp_destroy_iconv in libcpp.a(charset.o) (maybe you meant: _Z14cpp_init_iconvP10cpp_reader, _cpp_destroy_iconv ) "_iconv_close", referenced from:
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build-x86_64-apple-darwin15.0.0/libiberty/libiberty.a Undefined symbols for architecture x86_64: "_iconv", referenced from:Ĭonvert_using_iconv(void*, unsigned char const*, unsigned long, _cpp_strbuf*) in libcpp.a(charset.o) build-x86_64-apple-darwin15.0.0/libcpp/libcpp.a build/errors.o build/vec.o build/hash-table.o. fno-exceptions -fno-rtti -fasynchronous-unwind-tables -W -Wall -Wno-narrowing -Wwrite-strings -Wcast-qual -Wno-format -Wmissing-format-attribute -Woverloaded-virtual -pedantic -Wno-long-long -Wno-variadic-macros -Wno-overlength-strings -fno-common -DHAVE_CONFIG_H -DGENERATOR_FILE -fno-PIE -Wl,-no_pie -o build/genmatch \īuild/genmatch.o. program-transform-name='s/^gcc$/gccx/ s/^g++$/g++x/' -enable-languages=cįollowed build instructions exactly, and getting this error: g++ -std=gnu++98 -g -DIN_GCC -fno-strict-aliasing with-mpc="/opt/local" -with-libiconv-prefix="/opt/local" -with-pkgversion="GCCX" \ gccx/configure -with-gmp="/opt/local" -with-mpfr="/opt/local" \ Building GCC (latest revision) on OS X 10.11.1 here, using the command line.
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